This project aims to give an authentic Jurassic Park experience by modifying skins, loading screens, music, and other files to do it. The project itself was in production for nearly a year and painstakingly attempted to match the skins of the animals from the CGI, animatronics, and maquette models created by Stan Winston Studio and Industrial Light and Magic for the Jurassic film.
To those who wish to modify the work within and update it all we ask is that you keep the original team’s credits in and let me know via e-mail: Film-Canon Mod version 2.0 – Downloadĭescription: Make your JPOG dinosaurs look and sound just like the dinosaurs from the first three Jurassic films. If you’re unsure of what or getting an error we’re probably not going to be able to help you whatsoever so please don’t report. Please note this mod is provided “as-is” with no support being offered for it whatsoever.
When we finally learned how we got to work producing this and frankly were all fairly happy with the results. Since then our understanding of the Jurassic series canon has grown dramatically and continues to grow with each new piece of information produced or comes to light. It was before the popular HEX editor method was found.
It was very ambitious when we started because no one knew how to modify the skins of the game at the time. I opted to post a mirror to it here as well as showcase it as a feature on Jurassic-Pedia. The stock game we felt missed an opportunity with tying up the respective movies at the time altogether in one knot. The project strived for a more authentic feel in terms of play experience. It was in part showing the fruits of our labors, resources, and our understanding of the Jurassic Park canon while simultaneously upgrading one of the best games to be released tied to first three films.
Search for the lineįossilStorageMaxItems and change it to something around 15.Back at JPLegacy I lead the team responsible for the Film Canon Modification project for the Jurassic Park: Operation Genesis game. Open the file using a text editor (like Notepad) and search for the linesįossilHuntStartNumteams and FossilHuntMaxNumTeams. This hack allows you to deal with the increased number of dig sites from the Dig Site Hack. Change the value to something you like, then save the file with a. Open the following files using a text editor (like Notepad) and search for the line This hack allows you to twiddle the max number of units and structures you can create. Open the file using a text editor (like Notepad) and search for the line maxchosen. Locate FslHunt.ini in your drive letter:jpogdata directory. If you've landed on any island and startedĭigging, that island is excluded from this hack. This hack only allows you to unlock all dig sites on islands you haven't explored. All of the values are self-explanatory (start drooling). Open the file using a text editor (like Notepad) and adjust any of the following lines toĪlter your game (note that the default values are listed). This hack allows you twiddle other values to enhacne your game. NOTE: The following will require you to edit game files, so make back-ups before proceeding.
To get unlimited cash simply press UP, [, UP, [. They are labeled: dryprobability wetprobability If you are tired of them taking down your fences, change the above settings to 00.1 If you want to change the length that the tornado stays around, or the probability of one showing up, there are 4 options right next to the above lines. Locate your weather.ini file in /JPOG/Data, and open with notepad. Note: Always make a backup before editing your files.